Author: Sam Shadow (SMSHDW)

Halo: Reach MLG Rules v1 Announced

Major League Gaming has announced their Halo Reach competitive rule set. For those of you unfamiliar with rule sets, they’re basically a set of changes to the gameplay that defines a new game type. In this case, it’s for MLG which hosts competitive tournaments for professional Halo players (among others). You may remember this being added in Halo 3 as one of your matchmaking options. Well now it’s approaching for Reach as well, and soon we’ll have aspiring pro-Halo players pwning with the official gametype.

The new rule set looks pretty standard (Halo 3 MLG RS v8) with a boost to player speed (120%) and jump height (110%), which will return a familiar feel to the game. Player gravity has also been adjusted to 200%, which seems really high, but I’m guessing this will help return that Master Chief-feel to the game. Players should now be able to make jumps and clear gaps that they normally couldn’t. As expected, motion tracker is off, penalties and booting are disabled, and you start with the DMR and no side weapon.

Right now they have Team Slayer listed with Asylum, Countdown, Reflection, and Zealot as available maps, and CTF with Aslyum, Countdown, and Zealot. Hopefully with some more testing and tweaking they’ll add some additional maps and game types.

For more information about the new rule set, check out the full article and description. See you on Live!

The Spawn Room Mumble Server by Apoplexy Industries

After much deliberation, comparisons, research, price matching, and talking around, we’ve decided to purchase Mumble hosting from Apoplexy Industries. I’ve personally been using Ventrilo for a good 4-5 years, so I really hesitated switching over, but I think it’s going to work out really great. The latency between what’s said and when you hear it is crazy fast. I tested the new server with my roommate and when he said something in his room, I heard it in mine almost simultaneously. I have to admit the interface is a little clunky, but a lot of features you have to mess with in Vent are automated in Mumble which is great. Voice sounds crisp and clear, and I believe it’s gaining them too (leveling sound so it’s consistent from every person). Overall should be a good buy.

Here is the general information:

IP:Port: 208.100.4.87:50018

Password: srbos1

Size: 25-man

Location: Chicago

Provider: Apoplexy Industries

So feel free to join up and hang out with some great gamers! If you need to download and install Mumble, check it out here.

Update: Fun fact about Mumble, you can download and apply skins to customize your personal look and feel! Check it out here.

Other Tags: VOIP, Mumble, hosting, AI

UPDATE: new Mumble server information can be found here.

DaHang 2010

We’ve got another sick Feature Friday post for you! This time around it’s a Quake Live frag video featuring DaHang, one of the world’s best Quake Live players (DaHang currently plays for Team Evil Geniuses). This video is really well done and I love how they throw some shout casting in the middle. Check out the video on PLDX.

Why Call of Duty: Modern Warfare 2 sucks

For all you nubs out there who are still playing this broken, worthless game, here is an excellent summation of it’s gheyness: Link. Switching to almost any other FPS would be an improvement, not to mention most others actually have a ballin’ competitive scene; do it now!

Other Tags: COD MW2, Infinity Ward, Treyarch

MEEEEEEDDDIIIIIIIIC!

I was playing scout the other day on Gravel Pit and ran into my biggest annoyance in Team Fortress 2: terribad medics. In this particular situation, the douche medic was practically glued to a heavy he was chasing around. My team and I frantically called for his help numerous times but he refused to spread the joy. During one part of the match I even ran circles around him, calling medic, lit with 8 health, only to be picked off by some random guy on the other team. Now I understand that scouts seem notoriously bad at getting heals in most servers, simply because we’re generally considered expendable fodder, but seriously? When I’m standing right in front of him, yelling for help, he should realize, “ok, I can stop for a couple seconds to bring him to enough health to stand a chance at getting away and finding a med pack.” Even that would be acceptable.

I also frequently witness bad medics ubering/kritzing only a single target in an attempt to maximize damage and success, at the expense of other team mates. This on the outside might seem like a valid strategy, but it’s really not. One of the best advantages of an uber or kritz is its power to push the other team back. So let’s actually take a minute and discuss that. Ubers and kritz have a few goals once popped. First, you can plan it out well by finding a good demo or soldier and laying waste to an unsuspecting team. This is probably the best thing you can do in the most ideal situations. If that’s not an option, you can use them to hold or gain ground. This is great because it not only buys time for respawning team mates, but if you can gain ground, you force them to come to you, thus gaining a tactical advantage. If neither of those are options, simply popping it to scare the other team and buy time, when they’ve made a push, can turn out well (assuming your team mates aren’t a bunch of ass-hats). All valid options, all better than randomly popping it on a single target with no communication.

I’d also like to note that popping an uber or kritz to save your life isn’t a waste! I’ve seen medics on numerous occasions die with one just because they thought they might get away from the scout with a clan tag. Yeah right, after the first close-quarter shot, you better pop it because if he’s good the next will kill you (and it’s not worth the risk). By the time you’d respawn and run your ass all the way back, you’ll probably have worked up, or almost worked up, a new one.

Next, if you don’t know, there is a proper heal order when fighting ensues. This mostly applies to competitive play, but it’s not bad to know it just in case. The first is lit (aka substantially hurt) friendlies that are taking fire. If you see them, drop your current target and hit them up (as long as it doesn’t unnecessarily endanger your life). Once those players are covered, anyone else lit and not taking fire is priority. The team needs strong soldiers to fight their battles, so having a bunch of hurt players is worse than having one all buffed up. Remember, numbers wins battles. Finally once no one around you is lit, then begin spreading out the heals until everyone’s buffed. But wait there’s more! The heal order gets even more complicated because once no one’s lit, there are still priorities. The demo, soldiers, and heavies should get healed to full. Then buff up the scouts if they’re around, if not buff up the heavy classes so they can move forward. If you have a pocket soldier, hit him up next. Now the team should be looking pretty good. Finally try and touch up the spies, pyros, snipers, and whoever else is yelling for help. If you can learn this heal order and variations on it, you’ll be leagues ahead of most medics and soon to be topping score boards all over the world.

Finally, I just wanted to mention some random notes. First, don’t underestimate the power of weapons. Shotguns and melee might seem harmless most of the time, but they can really lay people out. If you’re following around a heavy class and they’re looking around confused or acting weird, get a new battle buddy. That’s probably one of those that won’t realize a scout has been jumping around batting you to death for the last couple minutes. Speaking of scouts, don’t dismiss the scatter guns potential for destruction. Kritzing a good scout can get a surprising amount of kills and may be a better choice than that soldier who just fell of a bridge and got lost trying to find his way back. Lastly, there is something called a multi-uber and it can be super pwnage. Remember when I said numbers wins battles? Well, if your micro is good enough, you can click quickly between friendlies to spread the uber love and ensure immunity for a number of them. This can be great for getting small groups past a sentry, securing a point, navigating a bottleneck, etc. Just note that it’s not always easy and it does NOT work for kritz. Although if you’re trying to get past a sentry or navigate a dangerous bottle neck with a kritz…god help us.

So there, a couple solid notes on medic that should be sufficient enough to get you on the right track. It’s an invaluable class that needs better players, so learn it, play it, and pwn with it. GLHF.

(For those interested in competitive notes on medic check out this great guide on ubercharged.net)

7 brothers who aren’t brothers (TF2)

I’ve seen a lot of TF2 frag videos but this is the first one that actually made me horny. The scout spree at the beginning is just perfect and it bleeds into some amazing footage. I think I might go out on a limb and say this is the best produced frag video I’ve ever seen. Don’t miss this one!

Here is a nice little link to the video.

SkyChase (CS 1.6)

Feature Friday is another day of the week in which we pump out a post (or posts) with a common theme. Friday is a little different than Tuesday though, in that we may post upwards of 3-5 “Feature Friday” posts simply because of all the different games and all the sweet videos people dish out. Today’s first FF post is a kickass CS 1.6 frag video from PLDX. It’s a little short and the frags aren’t really anything special, but the visuals and audio are totally awesome. I don’t want to spoil anything, so just check it out yourself.

Team Loaded

To keep the week interesting here at SR we’ve decided to have some recurring, day-related posts. The first one is called Top Team Tuesday and it’s a chance for either myself or another writer to talk about a team they are interested in. It could be a pro team, a main or amateur team, or even just a casual scrimming team in a free league. I’m especially excited about this because it directly ties into the eSport database I want to build for the website. It also will help me, and maybe even you, get a feel for who’s out there and who you might consider cheering for in various leagues.

This week I’m going to keep the post a little shorter than anticipated because I didn’t really sleep last night, what with Reach coming out, and my day today was extremely busy. So anyways, the team I chose for this week is Team Loaded. The reason I am interested in this team is because I actively followed them in the ESEA TF2 Invite league last year (Season 4). It was an exciting season with a bunch of ups and downs, with a finals match between Loaded and Evil Geniuses. From what I remember I think EG was slated to win considering their record, but Loaded swept through both Blands and GPit to take the Grand Finals. Unfortunately Loaded appears to have dropped their professional TF2 team, but still maintain a CS 1.6, WoW, MW, HoN, and Quake team. If they ever get back into TF I would definitely keep an eye on them.

If you’re interested in learning more about this team, check out their website here.

Reach for a copy

Halo ScreenshotHalo Reach is almost upon us! Tonight at midnight around the country, gamers will be gearing up for another installment of the Halo franchise, sure to rake in millions more for Bungie and Microsoft. Golly gee. Should be a damn good time. I personally am only moderately excited. Halo 1 was fun, Halo 2 was amazing, Halo 3 was close, ODST was kind of disappointing except for firefight, so I’m not sure what Reach is going to do. It seems like we’re on a sloping downhill, but I remain hopeful. My love for Master Chief and the Halo saga burns deep in my soul, so I will be purchasing a copy late tonight. Afterward I’ll post an update and give my first review of the game. Or maybe I won’t because I’ll be so entranced by it’s remarkable story and gameplay. Either way, eventually I’ll write something about it.

UPDATE 1: It’s going to be a late night… :D

UPDATE 2: It was about 5 am last night when my fellow comrades and I finally set down our controllers, tired and weary. Our eyes heavy and spirits worn, we cheered proudly having just beat the campaign in one sitting. How would I describe it? Totally bitchin’. It was epic start to finish and had some amazing moments as we watched humanity fight for its right to survive the convenant invasion. Mac cannons blasted ships, innocents died, the battles were fierce, but we the spartans pushed forward with one purpose: to save humanity or die trying.

If you haven’t played the campaign yet, get on your fat ass and load it up because you’re missing a great experience. One recommendation though, do it with some good friends. I played with a couple of my best friends last night and we laughed, yelled, cheered and gasped together all the way through. Wouldn’t have it any other way.

Features, Features, Features

Spawn Room is going to be an ever growing, changing website, but there are a few features we want to implement here regardless of it’s grand direction. The first is to provide accurate, reliable guides that help new players and even experienced players, find all the information they need. I’ve often found it annoying that large eSport websites don’t provide the simplest data most players are looking for. It is my goal to create some sort of system we can use here to ensure new teams, players and games are constantly created and updated. Obviously this is a task too large for one or even the few people running this website, so it’s going to require, instead, community input. I want to make something like a submission form people can use to submit a team, their website, games played, etc. This way we’d only have to moderate the submissions and otherwise just let it grow with the community. This way it would also allow Invite, Main, Amateur, and Free teams to get noticed. Definitely a feature worth implementing (assuming it’s done correctly), and one I think would be great for advertising. Imagine if every time you loaded the main page here a widget in the sidebar randomly displayed a team, player, or server you could look into.

SR tournament and team. Eventually we hope to establish a community here with interested players in a variety of games. Assuming the site population is large enough, I’d love to host our own tournaments. I think we’ve got some interesting ideas that could be a lot of fun. In terms of a team, I’m not entirely sure how that route would go. Either we’d just want a casual group of players that represent the site by displaying the [SR] tag in their name, or have a smaller team for certain games and compete in the big boy tourneys. Definitely something to consider, alongside an SR ventrilo server.

The final major feature we’d like to focus on is scheduling. This is one of the biggest headaches I have with the eSport community. It doesn’t seem like there is one great resource for finding IPs and URLs to live matches. You have to bounce around here and there to find ones for StarCraft, ones for Counter-Strike, and ones for Team Fortress. Spawn Room wants to devise a clever way to bring them all here, in one spot, sortable and ratable, so your life can be easy. Enjoy the games and don’t waste time sifting through posts only to find out you missed the stream by a half-hour.

If you’re interested in helping us achieve these goals and create a one-of-a-kind, totally ballin’ eSport website, then post in the comments and I’ll see what I can do. Otherwise, thanks for reading and check back periodically.

Copyright © 2024 The Spawn Room

Theme by Anders NorenUp ↑