Author: Sam Shadow (SMSHDW)

iMpulse eSports: Indie StarCraft Team League: Day 4 Preview

Multitude Gaming seeks a win versus Team aiR, Relentless Heroes need a rebound versus Team Nightmares.

The preciousness of a win in a short season was seen on Tuesday night as tournament hosts iMpulse eSports watched their Indie StarCraft Team League playoff aspirations come close to dead at the hands of Clan OverDosed.

Now two teams in a similar situation as iMpulse will look to make sure they don’t fall to the same misfortune iMp did in Day 4 of the ISTL.
Matches will feature Multitude Gaming (MxG) – the tournament darlings who nearly upset heavy favorite Team Nightmares (NMx) last week — versus Team aiR and Team Nightmares versus Relentless Heroes (RH).

Both games will be streamed simultaneously at 8 p.m. EST. Nightmares versus Relentless Heroes can be seen http://www.own3d.tv/iMpStream1. Multitude Gaming versus Team aiR will be onhttp://www.own3d.tv/iMpStream2.

Playoff Position is at Stake
For Relentless Heroes (0-1, 0 points) and Multitude Gaming (0-1, 0 points), a loss could mean the end of their tournament hopes. Team Nightmares (1-0, 3 points) needs to win one more Clan War win to lock-up their playoff spot and Team aiR (1-0, 3 points) is in the same position.

If Relentless Heroes and Multitude Gaming both earn wins, then it would set up a chaotic Week 3 as the final games of pool play schedule would determine playoff seeding with all three teams tied at three points.

Multitude’s Upset Specialist?
The first major upset of the ISTL wasn’t Clan OverDosed knocking iMpulse eSports out of the playoffs. In fact, it happened in Week 1 when Top 25 Grandmaster NMxMasa lost MxG’s RemarK. The Protoss went 2-1 in their Clan War and used custom-tailored builds to surprise his opponents. Look for him to come into play for MxG again versus Team aiR.

The Race That Matters Most
Some early stats from the ISTL show that the key to victory thus far has been Terran players. Terrans have accounted for nine total wins in non-mirror matches and have played six mirror matches this season. This stat is inflated by Future Talent Art Control Team’s Terran Fantasy, who scored an All Kill in Week 1.

Zerg players have seen the least action, with six Zerg wins in the tournament, five losses and two mirror match appearances.

Protosses on the other hand are neck-and-neck with Terrans in the category of most used race. Protoss players have won seven times, lost a league-leading 10 times and only two PvPs have been played in the pool play stages.

Big T Joins the Casting Crew!
Although he technically made his debut on Tuesday, a new caster has been added to the ISTL rotation. Big T will be adding his voice to casts for the remainder of the ISTL and joining Pyronia to broadcast Relentless Heroes versus Team Nightmares. Joker and Jinx will take care of the casting duties for Team aiR versus Multitude Gaming.

Watch and Win
iMpulse eSports will be giving away coaching lessons from a Masters/Grandmasters player during the ISTL. To register to win, simply follow iMp on Twitter (@iMp_eSports) and Facebook (http://www.facebook.com/ImpulseESports).

Winners will be selected randomly from the two sites followers/friends list, so following both doubles your chances of winning. The winners will be announced during the event finals.

Other Tags: ISTL, StarCraft II, SC2

iMpulse eSports: Indie StarCraft Team League: Day 2 Preview

Our friends over at iMpulse eSports are starting day 2 of their Indie StarCraft Team League tonight at 8PM EST! Here’s the day 2 press release we’ve received from them:

Indie StarCraft Team League: Day 2 Preview

Team Nightmares make their league debut against Multitude Gaming, Relentless Heroes face Team aiR.

Day 2 of the Indie StarCraft Team League is set to begin at 8 p.m. Eastern Time and tonight’s matches feature Team Nightmares (NMx), Relentless Heroes (RH), Multitide Gaming (MxG) and Team aiR (aiR). Once again casting will be Joker and Pyronia on iMpulse eSports stream No. 1 for Relentless Heroes versus Team aiR. The duo of Quaffle and Jinx will broadcast Team Nightmares (NMx) and Multitude Gaming’s match stream No. 2.

Day 2 Notes No Fan Should Be Without…

Follow, Like, Watch, Win

iMpulse eSports is still holding their contest to win free Grandmasters coaching. In order to enter the competition, fans must follow the iMpulse eSports Twitter account (@iMp_eSports) and Facebook page (www.facebook.com/impulseesports). A winner from each page will be chosen during the ISTL finals.

Facing the Unknown

For Relentless Heroes Manager Sinwinn, his team’s contest is a unique match-up. Despite being an active team and participating in many Clan Wars, tournaments and team leagues, they have never faced Team aiR and know little about their make-up, players and styles. In a short interview on Wednesday night, Sinwinn said the lack of information didn’t worry him as they enter their first ISTL match, despite not knowing what to expect from their opponent.

Relentless Hero

Among the top players expected to compete on Thursday night is Relentless Heroes’ Moutas. Moutas has an impressive match history having competed in the IeSF World Sports Championships in Korea and the Electronic Sports World Cup in France. He took a game off of MarineKingPrime in France and made it to the quarterfinals at IeSF.

Watch for: NMxMaSa

One of the biggest names in the ISTL tournament comes from Team Nightmares. NMxMaSu is currently a Top 25 North American Grandmaster and may see action for Team Nightmares in their match with Multitude Gaming. Earlier this year, NMx and MaSa participated in the North American Star Team League qualifiers and were eliminated by Quantic Gaming.

Other Tags: ISTL, StarCraft II, SC2

The Spawn Room v0.1.6 / v0.2.0

So as the site announcement made clear, version 0.1.6 has been launched as of yesterday! It was a huge change, but mostly behind the scenes. I cleaned up and verified almost every line of code currently written (all 11,000+), and improved security which was definitely needed.

There are also some front-end changes you’ll notice, like on the dashboard and the re-addition of the “news” page. I also added cacheing to the dash so it should load faster. Unfortunately highly dynamic pages like “news” will probably be slow. Our web host is awesome and all, but I think it’s designed for more static websites. In the future I’ll definitely try and move hosting in-house on a dedicated server, but that may be awhile from now.

I should also mention that there may be bugs with this new update. Since I altered a lot of back-end code, there is a good chance something got messed up. I try to test as much as possible, but I can’t spend forever trying ever angle. New feautres won’t code themselves! :P

Finally, version 0.2.0. I am just starting this update right now. It’s going to be another big one that adds the latest feature to the site: pages. Pages are a MediaWiki-IMDB-Last.fm inspired feature that brings eSports information one step closer to TSR users. They will be available for players, teams, events, games, and matches. You will be able to submit them, alter them, rate them, and discuss them. I think they’ll end up being a pretty powerful feature. ETA on this update is…probably like 2-3 weeks depending on how smoothly everything goes. So stay tuned!

2012-03-21 09:59:09

Advice: Running an eSports Booth

The other weekend I was in the Twin Cities (MN) for a Teh Pwn Gaming / CSL StarCraft 2 tournament (you can read about it here). It was a ton of fun and I wanted to share a particular aspect about it that might be of interest to some young entrepreneurs out there. Here’s what I learned about running an event booth.

The story begins on Facebook. I was contacted by my friend Evva, the president of Teh Pwn, and she asked me if I wanted a booth for the up-coming event. I was initially concerned about agreeing because my operation is small, obscure, and the opposite of well-funded (one of those grassroots, indie-style operations). Anyways, I pictured myself next to Antec, ASUS, and NOS whose booths were epic, decked out with kick-ass banners and voluptuous women distributing tons of free swag. Needless to say I was afraid of looking inadequate and cheap. But Evva assured me that everything would be fine and it was a great opportunity to network and share my website. So I agreed.

To prepare I ordered business cards, spray-painted some t-shirts, and packed my laptop. It was a pretty low-key package, but figured it would do. However, upon arrival I checked out my setup and realized I forgot some sort of banner. Oops… But we ended up making a banner out of cardboard paper which looked pretty legit from a distance. If you do this, make sure it’s cool within your industry. Fortunately eSports is pretty young so I don’t think it was a big deal.

The best part about my setup was probably the business cards. I would highly recommend getting some. Why? Because you can get a ton of them for relatively cheap and you’ll always have something to give out. If you just bring t-shirts, what happens after they’re all gone? Now there’s nothing for people to look at later and be reminded of your organization. Definitely order some.

Bringing a laptop was another great idea. It helped to physically show my site rather than just explaining it. If you don’t have one, find someone who does and borrow it. If you’re in technology, Internet, web, whatever, you need a device to show off your work.

One thing I wish I would have done differently is buy professionally made t-shirts. The ones we were wearing looked legit from a distance, but up-close looked cheap. I also wish we would have had some extras to give out. The NOS booth ran through all their free stuff right away because people wanted it. And in exchange they Liked them on Facebook and checked in on Foursquare. Not a bad deal in my opinion.

Overall, if you’re thinking about representing yourself at an event. The more professional you can be the better. I’m unfortunately locked down by a small budget so I have to pick and choose, but if you’re not, definitely get everything made professionally. A nice banner, solid business cards, free t-shirts, and a laptop will go a long way. But even if you can’t do that, just go anyways. I still ended up meeting a ton of cool people and networked with other organizations. Don’t doubt yourself, it’ll be fun and everyone is a lot nicer and more supportive than you think.

Other Tags: CSL, StarCraft II, SC2, TPG

The Spawn Room v0.1.5

Version 0.1.5 has finally been released! After getting side-tracked with a bunch of “business stuff”, event preparation, and marketing plans, I finally sat down and finalized some stuff for this release.

You can find everything that was changed on the site progress page like usual.

One thing I want to focus on over the next week is performance. I feel like the site is a bit slow and I want to remedy this by double checking what’s been programmed so far and maybe tweaking things here and there. I’m not sure how much will also come down to my host though. Eventually I’d like to migrate everything over to a local machine but that will be awhile from now.

I’m also working on releasing some video content for the YouTube account AND some sweet “POV” articles for the site. So that should be exciting and awesome.

Thanks for reading!

Collegiate StarLeague & Teh Pwn Gaming Midwest Meltdown

Date: March 3-4, 2012
Location: St. Paul Student Center, St. Paul, MN

This weekend I had the pleasure of representing The Spawn Room at another Teh Pwn Gaming StarCraft 2 tournament. I had been to their previous 2011 StarCraft 2 Open so I was excited to see another high quality tournament. Along with me were my close friends and fellow SpawnRoomers Mitch “Legacy” Tallman and Joe “Gerba” Ohnstad.

Day 1

The first day was a Collegiate Star League qualifier involving several regional Universities. Registered were the Universities of Minnesota-Twin Cities, Wisconsin-Madison, Case Western Reserve, Cincinnati, West Illinois, Chicago, St. Olaf, Iowa State, University of Iowa, and Mankato State. Needless to say, it was a full-house with a lot of great talent fighting for a spot in the CSL playoffs.

Like many LANs, the day’s matches were delayed due to unforeseeable networking issues. From what I heard, the venue was only supplied with a limited amount of IP addresses. Instead of 12-16 per table, they got 12 overall, which clearly isn’t enough for dozens of players. Fortunately a work-around was implemented and the tournament began a couple hours behind schedule. As usual, LAN mode would probably solve something like this.

“Team TSR” spent the first day of the event meeting the other sponsors and casually talking to various people at our booth. I met Evan from Fancy Pants Gangsters, a local Internet broadcaster, Nick and Dennis from Antec, Elling from Asus, and Robert from Device Unknown. They were all really friendly and great to talk to. I want to give a special shoutout to the Antec for traveling from San Francisco for this tournament and bringing a ridiculous amount of swag to give away! That’s some eSports dedication right there. I also had the pleasure of chatting with Dan, the NOS representative I met last year. His booth was decked out with free give-aways, NOS energy, a console gaming area, and some lovely girls helping gamers choose the right beverage. Overall it was a great setup for the sponsors and definitely an improvement over last year.

The matches were pretty solid from what I saw, although it was a little difficult to follow. Since games displayed individual player names, I had no idea which teams were actually competing. And as for someone who only watches big SC2 pro tournaments, the CSL format was a little confusing at first. Of course after reading the description on the site it made sense, but personally I’d prefer a more standard 1v1 bo3 winners-losers bracket.

The production quality was again very high for a regional tournament and is probably the highest you’re going to find around this neck of the woods. The only two problems that persisted the length of the event was variable sound and stage lighting. From our booth, it was somewhat hard to hear the casters and often times we got lost trying to figure out what was happening. This problem isn’t easy to solve however. If the speakers were too loud, the players may hear the casters narrating their games. Ideally, we could have watched the stream, but unfortunately the University wireless was too slow. The other main problem was the lighting on the projector screen. It was too high and washed out the image. Had that been lowered or removed, the screen would have been much clearer. I’m assuming this was the case because the casters needed light?

Day 2

Day 2 launched the Open tournament. This was what we were really looking forward to since familiar names were competing. Players like redground, Nozick, EroSennin, stips, storm, PsychonautQQ, JaPz, happyhobo, and Ssok were listed among many others. There were also some “known players” registered: puCK from Convergence Gaming and Everize from Team Dynamic, Complexity’s goswser was listed but couldn’t make it (non-cash prize pool?). In total, there were 56 registers players, down from approximately 73 that registered last year. After talking with a few it sounds like many were focusing less on StarCraft and more on school and jobs right now.

Matches began with a round robin that guaranteed at least 6 games for every competing player. This was a really smart idea on part of TPG for two reasons. One, every player got to play their money’s worth of games, and two, the spectators got a chance to see who the top skilled players were. It was fun watching the results and picking out who was likely to make it through.

After the round robin, they proceeded with a tiebreaker series for all 4-2-0 players. This was a little confusing because according to Challonge, the top 8 were already chosen using the “tiebreaker score”. This decision, while offering more exciting games, ultimately resulted in two problems. First, the two 4-2-0 players seeded the highest, now had to compete again for spots they probably should have had automatically. Luckily for them, they ended up both winning that bracket and securing their spots. And the second problem was that it took so long that the top 8 losers bracket had to be dropped to save time (although consolation matches were played off stream). Either way it resulted in good matches, but ideally the top players should have a chance to come back after a loss.

Top 8 ended up consisting of: Everize, Sports, Moa, Moosegills, puCK, Daydream, sTrike, and redground. They each fought a bo3 elimination round leaving Everize vs Moa and puCK vs redground. Everize was probably favored over Moa in terms of skill, but both had a lot of support in the stream. As for puCK and redground it’s hard to say. Redground is like a local hero and clearly a talented player, but puCK is rostered on an official eSports team. The next bo3 went underway and resulted in explosive cheers from redground’s station. He went 2-1 over puCK and would face Everize (2-0 over Moa) in the finals. puCK and Moa would also play a series resulting in a third place win for puCK.

The finals were pretty awesome from a spectators POV. Everize started the series with a relatively quick 2-0 over redground, and it seemed like he was going to walk away with an easy win. It seemed like his drop play and constant harass was just too much for redground to deal with. But he wasn’t ready to give up quite yet and turned the tables taking two games from Everize. As each moment passed by, people began to get more excited as they saw the almost impossible opportunity for redground to take the tournament. The final match was pretty back and forth at the beginning and looked promising for both players. But unfortunately redground’s army couldn’t stop his opponents and the series ended 3-2 in favor of Everize.

Overall this years event was solid and an improvement in almost every way. The mini-MLG setup gave it a very legitimate feel and allowed spectators to mingle amongst the players. The games, especially the top 8, were exciting and well casted (from what I caught). The layout for sponsors and partners was excellent, the staff was friendly and helpful, and the coordinators were constantly at work. In fact, the biggest shoutout I want to give is to Evva and everyone who made this possible. Events like this are invaluable to helping build eSports and introduce new people to the scene. Thanks for all your hard work!

Resources

CSL Bracket Swiss Bracket Tiebreaker Bracket Top 8 #1 Top 8 #2

Stream VODs on Twitch

TPG Facebook / Twitter / TSR Facebook / Twitter

Other Tags: TPG, StarCraft II, SC2, CSL

Sexual Harassment on Cross Assault

I just wanted to share the various articles and video relating to this issue since it’s being brought up here and there.

On EventHubs they published this short blurb with lots of comments to read. You should get a general idea how the FG community is reacting.

There’s a much lengthier article on shoryuken about it. Again, many comments to read. And another article from SRK.

ESFI’s article. Level | Up has published a statement.

Penny Arcade, Giant Bomb and Kotaku have articles. Ars Technica added an article.

Videos: Day 1: Sexual Harassment on Cross Assault, CROSS ASSAULT – DAY 5 – BBS HQ (1:45:00 is the argument), Cross Counter Live 120 Part 2, The Fighting Game Community takes sexual harassment very seriously UltraChenTV – Women in Competitive Gaming

It was mentioned on today’s episode of The Executives by Complexity Gaming.

I’ll update if I find more sources of info.

Other Tags: FGC

Major League Gaming Winter Arena (2012), Pay-Per-View Experience

This weekend I had the pleasure of watching the MLG Winter Arena, something I hadn’t initially planned on doing. It was Friday morning and I was trying to decide whether to click the big, yellow pay button on Twitch.tv. $20 for a traditionally free event just didn’t seem worth it, especially since there was ASUS ROG and a pile of work in front of me. But as I stared at the MLG logo I realized that I couldn’t miss it. There’s just something about MLG events that’s too appealing to pass up. So here is my experience as an eSports Pay-Per-Viewer.

The Platform

The first thing you noticed after launching the live stream was their new interface. It was sleek and sexy, and intelligently designed. I was actually very surprised because generally these kind of in-house things suck. But this overlay for the Arena was awesome. The designer Kyle Magee (@KyleJMagee) did a fantastic job and you can tell he definitely spent time thinking about how people would use it. So the first shout out I want to give is to him.

The performance throughout the tournament was adequate. There were very few lag spikes (except during the finals), and the 1080p stream was crystal clear. The biggest technical problem was the multiple login requests from Twitch.tv. If the stream you were watching asked for your credentials, it killed the other streams and you’d have to login multiple times. Fortunately the Twitch staff got that fixed up after Friday.

Overall the visual and auditory experience was something I would expect from ESPN or another corporate entity. The graphics, transitions, music, pre-show content, everything was very impressive and a huge leap for eSports. I laughed to myself as I recalled opening multiple tabs, resizing windows, and manually switching audio to watch games for last years events. Not anymore ladies and gentlemen, not anymore!

The Casters

As always the casting team by MLG did an amazing job. The line up was: Nick “Tasteless” Plott, Dan “Artosis” Stemkoski, Marcus “djWHEAT” Graham, JP “itmeJP” McDaniel, Rob “robpsimpson” Simpson, Tobias “TumbaSC” Sherman, and Tim “Robintivo” Frazier. Oh and yes, Day[9] wasn’t there, apparently his schedule didn’t work with the event. They also had players like Paulo “CatZ” Vizcarra and Manuel “Grubby” Schenkhuizen casting games as well. It was a great line up and had some hilarious moments all weekend long.

Perhaps the coolest part of the casting setup was the main stream and the “side-table” (is there an official name?). After two main casters covered a game, they would turn to an additional two casters that would talk about their analysis. It was an awesome little back-and-forth that added a lot to the viewing experience.

Overall the Arena was very professional in terms of its casting selection. Everyone looked sharp (although not everyone thought so) and casted great. The only change I would make here, and it was originally stated by iNcontroL, was the “low production” white rooms:

Really don’t like the white room casting thing for MLG. Has a low production feel to it. @MLG @MLGSundance — otherwise great so far!

— Geoff Robinson (@EGiNcontroL) February 25, 2012

The Games and Players

I’m not going to break down individual games since there’s plenty of coverage out there, but I will say that they were awesome! Some of the biggest names in StarCraft were battling it out this weekend, so game after game was a treat to watch. If you couldn’t afford, or refused to pay the $20 PPV charge, you’ll definitely want to check out these games once they’re released.

I tuned into ASUS ROG this weekend as well, but when you compared brackets it was easy to see which tournament was more appealing. Don’t get me wrong, there were some big names at Assembly, and their tournament was great, but MLG’s line-up was just so sick.

Another feature that added interactiveness to the matches was their use of the @Poll service for phones and Twitter. Before and during matches you could send in your vote for who was going to win (or who you wanted to win). It added another level of fun to the tournament but wasn’t explained very well. The first few I sent failed because I didn’t realize you were ONLY supposed to put “@Poll ######” NOT “@Poll PLAYERNAME ######”. So I missed some vital voting sessions but it all worked out in the end. They also had a Twitter account @MLGAllAccess which was giving out prizes for guessing when players would GG and how long matches would run. Another great idea.

Lastly MLG made sure to reduce down-time as much as possible by providing on-screen brackets, match overviews and updates, and interviews with players. It all flowed smoothly and definitely was in improvement over having commercials or graphics and music.

And for those of you who know @G4MR on Twitter, he wrote up a recommended games list on his blog. Check it out. I’ll be sure to add more links if I find some good ones.

So was it worth the $20?

Yes and no. This event was a great idea, it was run amazingly well, and delivered an experience I am happy to pay for. But here’s where we draw the line. On the one side you have people serious about eSports, like myself, the players, die-hard fans, etc. We are the people this event was successful for. On the other side you have the vast majority of StarCraft 2 fans, a group unwilling to pay for this event. For them, PPV may not be worth it.

But I believe this is a great step for legitimizing eSports. Any industry that has depth offers more to those who continually pursue it. We often times see the world at a surface level, thinking that that’s as far as it goes. “eSports is about free content”, “this will ruin eSports”, “no one wants this”, etc. And that’s a perfectly valid reaction to be honest. We have expectations for MLG and they changed them. But I think the problem isn’t that this event cost money, it was that our perspective of the event was never clear. We shouldn’t look at these Arena’s as a traditional tournament. It’s something entirely new, designed for a new audience, and providing a new level of content. I think the outrage that surrounded this Arena was unjust because people weren’t looking at it the right way. These Arena’s are a great idea because they showcase which organizations and individuals are serious about eSports and/or StarCraft. They give serious news sites and blogs a chance to publish “exclusive” content that will help drive viewers to their site. “Who won? What matches were good? How was the experience? Did anything crazy happen?” These questions can only be answered by people who are trying to make headway in this industry. Someone had to do it first, and MLG got plenty of negative press for it, but I think it turned out great and really showed the world that eSports isn’t a joke and it’s not going to die, because there’s serious business behind it (or at least potential).

So, what I’m trying to say, is that PPV did some good this weekend and catered to a more serious audience. It has the potential to help eSports grow tremendously as long as we treat it properly. If all events start going PPV, no one will win and eSports will shrink drastically. If we find a nice balance of free and PPV events the industry will entice new talent through the lure of profitable ventures and become something worth doing for a lot more people.

A list of other random things

Here is a list of other random things that didn’t fit into the main article:

Prior to, and during the event, a philanthropist thread on Reddit was helping poor gamers get PPV passes! What a generous community of awesome people. :)

Minor improvements to the overlay could be: mouse disappears after x-amount of time (mine wasn’t doing this for some reason). Indicate we are logged into Twitch.tv and have a premium pass. Ensure that whoever is playing right now is listed somewhere. Occasionally the “update message” wasn’t displaying who was playing on each stream.

In case you didn’t know: the first game each day was free to watch, then a “pay wall” went up. There were no commercials, only website ads on the info panels (panels you could open and close at will). Every match was available to watch live.

Of the “80 hours of content” or whatever they advertised, I watched around 25 hours myself. I don’t think it was really possible to watch more than that: Friday ~4pm-12am, Saturday ~12pm-9pm, Sunday 12pm-7pm. Does that look right?

Sundance mentioned two important things. One, the event was successful and there will be more. And two, there might be an Arena event for LoL in the works?

MKP didn’t know he won at first. It was a very weird ending to the event and brings up a good point: players need to learn how to win and lose better! Show some emotion guys, it’s kind of awkward otherwise. I know, I know, he was overwhelmed, blah blah blah. Just throw up a fist or something.

“As Video Gaming Goes Pro, Viewers Pay Up” – NPR interview with Husky. Tweeted during the event, haven’t actually listened to it quite yet.

And GameSpot coverage by Slasher. This is a great step for GameSpot, recognizing eSports and helping out.

Other Tags: MLG, StarCraft II, SC2, PPV

The Old Spawn Room and a Quick TSR Update

Hello everyone! I wanted to let you guys know that the old WordPress site is still up and running. This is basically relevant to no one and there’s no reason you should ever have to visit it, UNLESS you want to get at some “archive” articles like past MLG coverage or Midwest LAN coverage. I think everything should be working, but no gaurantees.

Now for a few updates:

1. I will be attending a StarCraft 2 LAN event this weekend to promote the site! It’s going to be a lot of fun, so be sure to check the stream and come on out if you’re in the area. More info here. Oh and yes, I will have a booth! Legit +1.

2. A big ol’ MLG Winter Arena article is about to get posted. Give it a read and let me know what you think.

3. Development will be a little erratic this week since I have a bunch of “business” things to do. But it will be happening. As usual, don’t panic if the site goes crazy and breaks.

4. The RSS Robot has been updated / un-updated. I removed a couple sources that “weren’t very eSports” and a couple that are broken. I’m also looking to add some new ones as well. If you have any good ones let me know. We need more!

That’s it for now. Show some love and follow @SpawnRoom on Twitter. We’re floating around 150, target is 2-3 million by Friday. GOGOGO! :D

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