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eSports Mini-Lecture: Kickstarter, FPS scene, DayZ, and Shout Outs

Now that the eSports bulletin is well underway, and I have a smooth method for producing them, it is time for the next step in my master plan of eSports awesomeness! This new show is a chance for me to talk about things I find interesting and share my personal opinions. I’m going to try and keep things interesting by talking about drama, rumors, controversies, exciting announcements and things of that nature. I’ll also preface topics with a history of what happened, why it’s important, and then delve into my actual thoughts. I’m also considering bringing on guests if the topic warrants it, although I’m not sure about being a host (the pressure *shudders in horror*).

In the pilot episode that’s embedded below, I talk about the recent Kickstarter controversies, conflicts within the FPS scene, and assholes in DayZ. I also close with some shoutouts to my favorite eSports websites.

Lastly, be sure to check back here for the latest episodes of this show and the eSports bulletin! I’ll also have summaries of what’s covered, share relevant links, and even publish full articles detailing specific topics. That way if someone prefers reading or wants something to reference, there’ll be a nice articulated version as well.

Oh and the title of the show is still undecided. For now it’s the eSports VLOG, but I don’t like that…any ideas?

Other Tags: CSGO, CS:GO, ArmA 2, ArmA II

The NEW Spawn Room eSports Blog

Welcome to The Spawn Room eSports blog. After a year of inactivity due to working on the main TSR website, the eSports bulletin YouTube series, and other associated endeavors, I am back! Since everything else is flowing smoothly I am going to begin posting in here again, covering local and regional events, sharing my thoughts on important issues, and inviting new faces to publish content as well. Here is a breakdown of the projects I am currently working on:

  • The Spawn Room – the main website with its core feature being the database of players, teams, events, etc.
  • The eSports RSS feed – a section of the main website dedicated to sharing the latest news from the best sources.
  • The eSports Whitelist for AdBlock – updated every day or two, this whitelist allows fans and players to support eSports websites by disabling AdBlock ONLY on eSports websites (tutorial via YouTube).
  • The eSports Calendar – a regularly updated calendar of eSports events (probably one of the most updated and comprehensive calendars online).
  • The eSports Bulletin – a daily recap of all relevant eSports news (on YouTube).
  • The eSports VLOG – a series of videos that discuss topics of intrigue within eSports.
  • The Spawn Room Blog – the latest addition to the family, covering a variety of topics.

As you can see there’s quite a few projects being worked on right now. They all kind of integrate nicely with one another and I’ve been having a blast doing it. If you’re interested in the projects here and want to get involved, please let me know and I’ll get you set up. I’m looking for people interested in publishing articles about local and regional events, covering drama, gossip, or rumors in eSports, and sharing their thoughts on important topics like “dying communties”, “spectator experiences in FPS games”, etc.

If you have any questions or suggestions, please feel free to share them. In the mean time, please consider following on Twitter, liking on Facebook, or subscribing on YouTube. Each help tremendously and is greatly appreciated. Thanks for reading!

UPDATE: I’ve re-added old posts going back to January!

The Spawn Room v0.3.1

Welcome to the new Spawn Room website! I’ve spent the last few weeks redesigning and recoding everything to make it simpler, more accessible, and purpose driven. Before version 0.3.0 the website was designed to handle a wide variety of different features and ideas, but I realized it was too confusing. I had trouble explaining to people exactly what we did here.

So after sitting down and thinking about it, I decided to attack this project at a new angle. Rather than merging all my ideas into one site, I want to create an eSports Network that handles multiple websites under one user account. If you’re familiar with the Stack Exchange (with sites like Stack Overflow), you’ll be familiar with what I’m doing here.

This website specifically will focus on eSports data. The front page is now a search engine for finding players, teams, events, etc. Within these pages we track various stats, allow users to rate and comment, and if you own the page or earn the priviledges, can help submit and modify data. Think of this as the IMDB for eSports!

As with all updates on The Spawn Room, it is important to remember that bugs may exist. Since I code this project alone, I can only discover so much on my own. If anything looks or acts broken, it probably is. Please notify me via email, Facebook, or Twitter and I’ll take a look. If something looks funny, this is probably the CSS acting weird. You can usually solve those issues simply by refreshing the page (F5 on your keyboard). Again, if that doesn’t fix it, or breaks it even worse, shoot me a message.

Finally, I wanted to mention that some features, that existed in the previous versions, have been removed either temporarily or permanently. I will be analyzing each of them over the next few weeks to determine if they belong on this site or somewhere else. Please be patient as I continue to roll features and fixes out. I’ll try to get everything up to snuff as quickly as possible.

That’s it for now. Thanks for reading and feel free to share any feedback, suggestions, or criticism whenever you can! I’ll be listening. :)

EDIT: I forgot to mention that I’m currently working on SQL optimization to try and get queries running faster. But I’m also limited by my web host so…yeah. Eventually I want to move to dedicated hosting which will greatly increase the sites performance!

The Spawn Room v0.2.4

Quite a few changes have been rolled out this week as verison 0.2.4 nears completion.

Of these changes, the most important have been the minor visual alterations, the freedom of creativity expansion, and the addition of some new filters. I’ll update the Site Progress page once all the changes have been implemented.

Please check out the “Sample page” which shows how you, the event organizer, player, manager, or whatever, can style a page to advertise your…whatever it is. Wow, there’s probably a better way for me to have said that, but I don’t feel like erasing it.

Anyways, my next development focus will be on more filters and user abilities. Stay tuned!

The Spawn Room v0.2.2

So yeah, version 0.2.2 turned out to be a little bit bigger than anticipated. The visuals have been altered, the entire backend has been torn apart and then reassembled, and the conceptual model of what we’re doing here has been updated.

One unfortunate result of this update has been the loss of the previous posts, views, comments, and ratings. Actually I shouldn’t say loss since the DB is still intact and will remain backed up, but rather, I wasn’t able or willing to convert all the records. It would have been a huge headache. In the future I might do something with them though.

User accounts have been transfered over though! So logins will still work all fine and dandy.

You’ll also notice this is a “preview” release right now. The reason being that I changed so much that some minor features have been removed, some things might be broken, and there is undoubtedly a handful of bugs lying in wait.

I’ll give an update when everything is rolled out 100%. Until then, thanks for reading and see you around!

The Spawn Room v0.2.0

The latest update has been applied and with it comes the “pages” feature. This “preview release” offers the ability for registered users to create pages for events, games, matches, players, and teams. The idea behind this feature is to build a Wikipedia-like experience for discovering aspects of the eSports world. The main difference here being that it’s specifically designed for eSports, allowing you to, for example, submit an event, and then connect players, teams, and matches to it.

Right now the feature is slim and contains just the core functionality. But there’s a wide range of additional options I want to apply over the next 0.2.x patches.

The next patch, version 0.2.1 is already planned out and will contain a bunch of little updates and tweaks. One specific fix will (hopefully) address a persistent bug with submitting text fields. Currently, if you paste from Google Documents, it adds extra tags and cuts off posts. I’ve tried fixing this before, but TinyMCE doesn’t appear to be stripping tags properly.

I’m also going to be looking into caching again to increase site performace, various visual and accessibility tweaks, adding edit/delete to comments, more submission forms for shows and the RSS feed, and some other housekeeping updates. Should be a decently large patch.

Until then, please let me know if you discover any bugs! Thanks.

iMpulse eSports: Indie StarCraft Team League: Day 5 Preview

iMpulse eSports could play spoiler for Future Talent Art Control Team, Clan OverDosed seeks upset over Area 51 Gaming.

The final week of the Indie StarCraft Team League is upon us and action gets started at 8 p.m. Both games will be streamed simultaneously at 8 p.m. EST. iMp versus Future Talent Art Control Team can be seenhttp://www.own3d.tv/iMpStream1. Clan OverDosed versus Area 51 will be on http://www.own3d.tv/iMpStream2.

Win-and-In Situation
Pool A favorite and leader Area 51 Gaming can rest easy – their spot in the playoffs is already set with their wins over iMpulse eSports (4-2) and Future Talent (4-3).

For Clan OverDosed and Future Talent, the final week of play will determine which of the two reaches the last open playoff spot.

If iMpulse eSports defeats Future Talent tonight, and OverDosed defeats Area 51, then Area 51 and OverDosed will move on. An iMpulse loss couple with an OverDosed loss or win means that Future Talent moves on by virtue of head to head record with OverDosed.

OverDosed Underdogs
A Week 1 All Kill loss to Future Talent didn’t provide much to brag about for Clan OverDosed, but after surprising tournament hosts iMpulse eSports with a 4-1 victory in the following week, OverDosed looks to take on the Pool A giant Area 51.

OverDosed will likely look to players who carried them past iMpulse last week to try and create an upset. Protoss player StrAtiGY and Zerg player NoRegreT tore through the iMpulse line-up last week.

For Area 51, their Terran Drunkenbou defeated Shinya and Week 1’s star, FTaCt Fantasy, and closed out the series with two back-to-back wins by Strength’s Zerg play.

Keep your eyes on: iMpBails and FTaCtFiery
The Future Talent roster is one of the more active teams in the Playhem Daily North American tournaments and last week numerous players made deep runs, including Protoss player Fiery.

For iMpulse, Bails is one of the team’s ace players and just recently was featured with his very own replay pack and QnA article. The Bails replay pack can be seen here:http://impulseesports….=news_comments&newsID=67.

Watch and Win
iMpulse eSports will be giving away coaching lessons from a Masters/Grandmasters player during the ISTL. To register to win, simply follow iMp on Facebook (http://www.facebook.com/ImpulseESports).

Winners will be selected randomly from the two sites followers/friends list, so following both doubles your chances of winning. The winners will be announced during the event finals.

Other Tags: ISTL, StarCraft II, SC2

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