Tag: Behind The Play

Behind the Play #7 – Global Offensive Match Analysis between Na’Vi and ESC Gaming

This morning I recorded a new Behind the Play (BTP) episode covering Counter-Strike: Global Offensive. This is the 3rd CS:GO video produced for this series, the first being a local demonstration of the game and basic tactics, the second being an analysis of a 1-sided amateur match, and now the third, an analysis of a professional match between Natus Vincere (Na’Vi) and ESC Gaming.

This was a great match that showcased two teams who are very equally matched. Unfortunately I was unable to show the overtime rounds because CSGO is dumb and wouldn’t let me. When I get some time I’ll try and access that part of the demo (which so far hasn’t let me) and make a followup video. Sorry about that, I would have liked to cover the whole thing, but it just froze and wouldn’t load.

If you’re looking for the original demo to watch yourself, you can find it on HLTV.org. Thanks for watching and consider subscribing!

Behind The Play #6 – League of Legends Match Analysis

Last night, after a long hiatus, my friends and I sat down for a casual game of League of Legends. I recorded the match with LOL Replay and decided to do some match analysis of our amateur play, primarily to point out the mistakes we made. I find that sometimes, rather than pointing out what you’re supposed to do, it’s more effective to point out what not to do. It’s a fairly long video (as are most BTP’s), but it covers a lot of content and will hopefully get some basic understanding of LoL strategy in your head.

The lineup was as follows:

  • Veigar (mid)
  • Wukong (top)
  • Ashe (adc)
  • Xin Zhao (jungle)
  • Karma (support)

VS

  • Zac (top)
  • Soraka (support)
  • Annie (mid)
  • Vayne (adc)
  • Amumu (jungle)

Thanks for watching and leave some feedback if you’d like to see more or have suggestions or criticisms.

Behind the Play #5 – Team Fortress 2 Basic Strategy and Tactics

This morning I filmed and uploaded a new Behind the Play (BTP) episode focusing on competitive Team Fortress 2. I cover the basics of competitive play, each class and their primary uses, and a variety of strategic and tactical tips to get you started. And like the Counter-Strike: Global Offensive episode, this episode will come in 2 parts. The first, which is embedded below, involves me alone on the map, showcasing basic tips, followed by a part 2 which will analyze match play. After that’s complete, I will begin releasing more match play analysis, not only for TF2, but CS:GO and other competitive titles as well.

Thanks for watching and remember to consider subscribing!

General Notes

  • The standard lineup is statistically most effective (2 scouts, 2 soldiers, 1 demo, 1 medic). There are other optimal lineups depending on specific variables, but it’s difficult to determine or predict which is why most lineups remain this way.

  • Analyze tradeoffs, ex. damage on enemy demo, or destroy stickies

  • Maintain awareness, don’t miss simple checks

  • Be aware of both teams current class compositions, be dynamic

  • Holding vs. Pushing, exploit openings when available

  • Calculate your advantage to determine best course of action

  • Communication is vital, keep tabs on enemy team

  • Positioning is important, value locations differently, know what’s strong and weak

  • Don’t leave your medic unprotected, even if you’re not pocket or roaming

  • Don’t worry about KDR or points, it’s a team game

  • Watch pro matches for best class-based tactics. Subtle changes in play are valuable and add up. Don’t learn bad habits for less talented players.

  • Play deathmatch (DM) to increase micro/movement skills.

Class Notes

Scout

  • Fast and mobile + double jump

  • Can effectively avoid damage while dealing it

  • Can quickly reinforce allies, escape, or get behind enemy lines

  • 2x objective capping, back capping
  • Strong for medic picks and forcing ubers

  • Can draw fire, disorient enemies, bait enemies, etc.

  • They can steal ammo and health from enemy areas denying their use of it

  • They’re good at controlling enemy snipers

Soldier

  • Standard damage dealer
  • AOE splash damage, LOS direct fire

  • Slow movement, but can rocket jump

  • Pocket solider vs roaming soldier

  • AOE can blow people off points, long range targets

Pyro

  • AOE/DOT damage, crowd control, Uber suppression

  • Remember that switching off standard comp can put you at a disadvantage

Demo

  • AOE damage, map control

  • Very powerful, that’s why there is only 1

  • Sticky jump

  • Pipes are powerful but arc and can be difficult to defend with

Heavy

  • Slow, but high DPS close range

  • Good for last point defense

Engineer

  • Good for last point defense

Medic

  • Heal teammates on the field, deploy uber charges

  • DO NOT drop ubers

  • Medics keep your team alive and active and able to move forward

  • Medics will almost always be charging

Sniper

  • Good for picks and map control

Spy

  • Good for picks

Behind the Play #4 – Global Offensive Match Analysis

It’s time for another episode of the Behind the Play (BTP) series! This time focusing on Counter-Strike: Global Offensive and a part 2 to the original video I did for this competitive title. This time around however, I analyze an actual match, stopping and starting to discuss the how and why’s of each situation. I hope you’ll find this video useful for increasing your knowledge about the game so you can dominate in the next amateur league or showoff to your friends at the next LAN event! :P Thanks for watching.

Also, *p228, my bad.

Behind the Play #003, League of Legends basic strategy

This week I’ve got an extremely comprehensive League of Legends guide for new players and spectators! I literally crammed every possible aspect of beginner level play into this 1 hour and 38 minute show. This is the “uncut” version too, meaning that eventually I’d like to trim it down and perhaps even cut out certain sections to upload on their own. We’ll see though, I’ve been really busy lately. Anyhow here’s the video, hope you enjoy:

Other Tags: BTP, LoL, MOBA, ARTS, tips and tricks

Behind the Play #002, Quake Live basic strategy

The second episode of Behind The Play is up and this time we’ll be looking at the classic competitive FPS game Quake Live. This episode will give you a variety of lessons useful for understanding professional matches and improving your play. I also recommend watching this pro match for more details. Here is a summary of the main points:

  • Calculate your advantage
  • Learn the timings; use sound to determine pickups
  • Break the map into sections you can control
  • Have a game plan prepared prior to a match
  • You can sacrifice yourself to level the playing field
  • Beware of snowballing
  • Delay timings to gain/regain advantages
  • If disadvantaged, maintain a close gap if possible
  • Everything is a trade off, if I get X, he/she gets Y
  • What does he/she know? What does he/she know that he/she knows I know?
  • Be offensive when exploiting mistakes
  • Be defensive when ahead

Other Tags: QL

Behind the Play #001, CS:GO basic strategy

I’m pleased to present the first episode of Behind The Play, a new series that focuses on basic strategy for a variety of competitive titles. I hope to release more of these for Quake Live, StarCraft 2, and League of Legends, and then eventually focus on higher level strategy. If I’m lucky I’ll even try and bring on some players and discuss specific matches and what was going on in their head.

Other Tags: CSGO, CS:GO, BTP, FPS, tips and tricks

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